Glyph/Sigil (armor enchantment)
Aus DnD-Gate Wiki
Glyph and sigil are technically the same enchantment. Both can be applied to body armor as well as to shields.
The front of this type of armor boasts a large symbol – either an arcane sigil (for the arcane variant of this armor) or a holy glyph (for the divine variant). A spellcaster – regardless of type – can store any spell up to 3rd level within this armor. The next time anyone successfully strikes that armor’s wearer in melee, the spell is automatically triggered against that opponent.
See also: Liste der Rüstungsverzauberungen, Greater Glyph/Sigil (armor enchantment)
| Glyph/Sigil (armor enchantment) | |
|---|---|
| Spieltechnische Werte | |
| Edition | 3.5 |
| Kampagnensetting | generic |
| Art | Armor Enchantment |
| Credits | |
| Idee, Konzeption, Umsetzung | Bruder Grimm |
| Forenthread | |
| Price: | as +1 armor bonus |
| Body Slot: | Armor/Shield |
| Caster Level: | 5th |
| Aura: | Faint abjuration |
| Activation: | use-activated |
| Weight: | as armor |
| Prerequisites: | Craft Magic Arms & Armor, glyph of warding or explosive runes |
| Cost to Create: | as +1 armor bonus |
