Grave chill
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| Grave chill | |
|---|---|
| Spieltechnische Werte | |
| Edition | 3.5 |
| Art | Magischer Gegenstand (Waffenverzauberung) |
| Credits | |
| Idee, Konzeption, Umsetzung | Bruder Grimm |
| Forenthread | |
| Price: | +2 bonus |
| Body Slot: | Weapon |
| Caster Level: | 9 |
| Aura: | Moderate Necromancy |
| Activation: | use-activated |
| Prerequisites: | Craft Magic Arms and Armor, chill touch |
| Cost to Create: | Per total enchantment bonus |
grave chill is a weapon enchantment. Often this weapons are turned black or bone white by the necromantic energies they are suffused with, and an eerie mist seeps down from them to the ground. A grave chill weapon does an extra 1d6 points of negative energy damage. Additionally, on a critical hit, a grave chill weapon inflicts 1 point of Strength damage as well. Undead hit by these weapons are unaffected by these effects, neither for good nor for ill, but they flee from the weapon’s wielder if damaged by it as if panicked, until they are out of sight. Sentient undead are allowed a Will save (DC 11) to resist that effect. Soulraker is an example for a grave chill weapon.
See also: Liste der Waffenverzauberungen
