Lizardfolk, Hunter

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Lizardfolk, Hunter
Spieltechnische Werte
Edition 3.5
Kampagnensetting Generisch
Art NPC
Benötigte Regelwerke Core Rules
Credits
Idee, Konzeption, Umsetzung Alaak


Lizardfolk, Hunter; CR 3
female/male, Lizardfolk Ranger 2
usually neutral; medium; Medium Humanoid (Reptilian)
INI: +0; Senses: Spot{{{Spot}}}, Listen +5
Languages: Draconic

AC: 18, Touch 10, flat-footed 18 (+5 natural, +3 studded leather)
HP: 22 (4d8+4 HD)
Saving Throws: Fort: +4, Ref: +6, Will: +0,

Speed: 30ft. (6 squares)
Melee: claw +4 melee (1d4+1); or spear +5 melee (1d8+1)
Ranged: longbow +4 ranged (1d8+1)
Full Attack: 2 claws +4 melee (1d4+1) and bite +2 melee (1d4); or spear +5 melee (1d8+1) and bite +2 melee (1d4); or longbow +4 ranged (1d6+1)
Base Atk: +3; Grapple: +4
Space: 5ft. (1 square); Reach: 5ft. (1 square)
Favored Enemy: animals +2
Combat Gear: masterwork spear, masterwork longbow, studded leather armor

Attributes: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10
Special Qualities: favored enemy (animals +2), hold breath, wild empathy, archery combat style
Feats: Multiattack, Track, Point Blank Shot, Rapid Shot
Skills: Balance +6, Jump +6, Swim +7, Hide +5, Move Silently +5, Climb +6, Spot +5, Listen +5
Possessions: masterwork longbow (Str +1), 5 arrows poisoned with black adder venom, 15 arrows, masterwork spear, masterwork studded leather

Environment: Temperate marshes
Organisation: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Treasure: 50% coins; 50% goods; 50% items
Advancement: By character class
Persönliche Werkzeuge