Lizardfolk, Hunter
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| Lizardfolk, Hunter | |
|---|---|
| Spieltechnische Werte | |
| Edition | 3.5 |
| Kampagnensetting | Generisch |
| Art | NPC |
| Benötigte Regelwerke | Core Rules |
| Credits | |
| Idee, Konzeption, Umsetzung | Alaak |
| Lizardfolk, Hunter; CR 3 |
| female/male, Lizardfolk Ranger 2 |
| usually neutral; medium; Medium Humanoid (Reptilian) |
| INI: +0; Senses: Spot{{{Spot}}}, Listen +5 |
| Languages: Draconic |
| AC: 18, Touch 10, flat-footed 18 (+5 natural, +3 studded leather) |
| HP: 22 (4d8+4 HD) |
| Saving Throws: Fort: +4, Ref: +6, Will: +0, |
| Speed: 30ft. (6 squares) |
| Melee: claw +4 melee (1d4+1); or spear +5 melee (1d8+1) |
| Ranged: longbow +4 ranged (1d8+1) |
| Full Attack: 2 claws +4 melee (1d4+1) and bite +2 melee (1d4); or spear +5 melee (1d8+1) and bite +2 melee (1d4); or longbow +4 ranged (1d6+1) |
| Base Atk: +3; Grapple: +4 |
| Space: 5ft. (1 square); Reach: 5ft. (1 square) |
| Favored Enemy: animals +2 |
| Combat Gear: masterwork spear, masterwork longbow, studded leather armor |
| Attributes: Str 13, Dex 10, Con 13, Int 9, Wis 10, Cha 10 |
| Special Qualities: favored enemy (animals +2), hold breath, wild empathy, archery combat style |
| Feats: Multiattack, Track, Point Blank Shot, Rapid Shot |
| Skills: Balance +6, Jump +6, Swim +7, Hide +5, Move Silently +5, Climb +6, Spot +5, Listen +5 |
| Possessions: masterwork longbow (Str +1), 5 arrows poisoned with black adder venom, 15 arrows, masterwork spear, masterwork studded leather |
| Environment: Temperate marshes |
| Organisation: Gang (2-3), band (6-10 plus 50% noncombatants plus 1 leader of 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level) |
| Treasure: 50% coins; 50% goods; 50% items |
| Advancement: By character class |
