Magnetic (armor enchantment)
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Magnetic is an enchantment that can be applied both to body armor and to shields, but only to those which are primarily made of metal!
If hit with a primarily metallic weapon of an opponent, the wearer of this armor immediately may make a disarm attempt against that weapon as a free action which does not provoke attacks of opportunity. The enhancement bonus of this armor may be added to the disarm check. If the disarm is successful, the weapon clings to the armor. (Note that it may add to the character’s encumbrance!) A character may also cling a metallic weapon or other item onto magnetic body armor without using a pocket or holster. Items so prepared can be drawn with a free action.
See also: Liste der Rüstungsverzauberungen
| Magnetic (armor enchantment) | |
|---|---|
| Spieltechnische Werte | |
| Edition | 3.5 |
| Kampagnensetting | generic |
| Art | Armor Enchantment |
| Credits | |
| Idee, Konzeption, Umsetzung | Bruder Grimm |
| Forenthread | |
| Price: | as +4 armor bonus |
| Body Slot: | Armor/Shield |
| Caster Level: | 9th |
| Aura: | Moderate transmutation |
| Activation: | always active |
| Weight: | as armor |
| Prerequisites: | Craft Magic Arms & Armor, telekinesis |
| Cost to Create: | as +4 armor bonus |
